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Drawing tutorial 1
By William Li (lothlorien@fenyx.com), Gallery 6.
Copyright 2001 William Li.
http://elfwood.lysator.liu.se/farp/index.html
1st page: Introduction and Pose - 2nd page: Body Language - 3rd page: Balance - 4th page: Motion and Action + Construction (The Skeleton) - 5th page: Body Building + Solid Masses - 6th page: Variations
| 4. Variations Of course you do not have to abide by the standard human body proportions. You can exaggerate volumes to suit your own needs. |
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1. Humans |
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Humans come in many variations. Here you see some
examples:·
Note that I used an 'all-in-one' (ribcage + muscles) upper torso for the muscle man. Sometimes it is easier to draw the whole volume without first drawing a ribcage. For all the others i first drew the ribcage. It's up to you what you need. |
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2. Other creatures |
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This method is useful for many other creatures that have a skeletal build similar to ours. To be precise: for all creatures that descend from the dinosaurs (this includes all mammals and birds). Examples:
Again, for the muscular ape-man i drew the ribcage + muscles as one. Usually for muscular bodies it is not necessary to setup the ribcage. The same logic goes for the arms and legs: you don't need to draw the lines first. You can draw the joints and draw the lines for the arms and legs in between. |
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3. Cartoons |
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That's all folks! This is the end of this tutorial. The underlying message is that you need a correct basis for your drawings. To achieve this it is best to see your subjects in a simplified view. Stick figures and solid masses can help you do this. The biggest benefit of this technique is that you'll be able to quickly try out numerous poses easily, before you commit to that one pose. This method can also avoid that 'running out of drawing space syndrome'. It can save you time and certainly a lot of frustration later. In the end you will have a better composed and thought out image. I'll end with this last demonstration :) |